A downloadable game
**Dusters is a game in early development. You will encounter bugs!
We are keen to get your feedback and comments so that we can improve the game!
Thanks for reading!
In a post apocalyptic wasteland, sentient machines have taken over the earth. Humanity survives hidden in the blasted ruins of civilization , scavenging to survive.
Dusters is developed in Gamemaker Studio for Windows OS.
DUSTERS is inspired by XCOM, RETURN FIRE, DESERT STRIKE and COMMAND AND CONQUER.
Base Building and Management - Design your own underground base. Build Dormitories, Armouries and Research Labs.
Crafting - Resources you collect in battle are used at home base to craft new weapons, items and buildings to take the fight back to the machines!
Persistent Battles - Fight the enemy sector by sector for control of the map.
Custom Vehicles - From base vehicle chassis you can customize any fit of weapons, engines, armor and special weapons to fit your play style!
Real Time Combat - Fight underground on-foot, and on the surface in customized vehicles!
Special Weapons - Fit special attack items to your vehicles to unleash massive destruction, slip away stealthily or setup a devastating ambush!
Infiltrate - Infiltrate enemy installations on foot, but watch out for assimilated former members of the human race!
Ambush - Create ambushes for enemy cargo ships, destroy them and escape before reinforcements can arrive!
Assault - Take back captured sectors by wiping out enemy structures, but be careful, the machines will send massive walker bots to capture new sectors!
Respond - The dynamic battlefield will challenge you, can you ignore a convoy of many captured people in exchange for recovering a single valuable scientist or general? You decide!
Dusters is being developed by a single, sleep-deprived man based in Edinburgh, Scotland.
I'm a one man development team, so the most obvious risk to development is if I cross the road without looking, or try to make toast in the bath.
However - being a one man team has strengths too - I don't need to run anything by a publisher or a team. I can take great suggestions and ideas and run with them. If I want to stay awake for 24 hours to finish a feature I can - as long as the coffee doesn't run out.
If you got this far, then thanks so much for reading, I look forward to reading and responding to your comments.
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